PROJECT RESULTS

The project will produce results available in the 4 languages of the partnership (EN, FR, SR, SK).

GOAL

Our goal is to develop young people's digital citizenship and competencies through engaging games , enhancing their civic and democratic participation while ensuring their online safety and privacy. We aim to provide trainers and educators with the necessary tools and guidance to effectively integrate our games into their teaching.

1. A Digital Citizenship Skills Guide

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This guide equips trainers and educators with essential knowledge and strategies for fostering digital citizenship among young people. It serves as a resource for understanding the digital competencies required for active and responsible participation in the digital world.

2. A Single-Player Video Game

The primary outcome of the project is a narrative, single-player transmedia video game that teaches digital citizenship. This game engages young people in meaningful gameplay to highlight their roles as digital citizens.

3. An Escape Game

Designed to be replicable in youth or civic centers, this escape game complements the video game, providing a hands-on, interactive learning experience that reinforces the digital citizenship skills taught earlier.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the National agency Tempus Foundation. Neither the European Union nor the National agency Tempus Foundation can be held responsible for them.

(Project code: 2023-2-RS01-KA220-YOU-000170562)