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News

Read more about the article DigiCity: The project ends, but its legacy lingers on

DigiCity: The project ends, but its legacy lingers on

  • Post published:2026-03-31

Over the past two years, the DigiCity blog series explored many different aspects of the digital world such as: deepfakes, cookies and pixel tracking, OSINT investigations, digital footprints, metadata, fake…

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Read more about the article From playing to participating: Why videogames matter for citizenship?

From playing to participating: Why videogames matter for citizenship?

  • Post published:2026-03-31

Article from Alessandro Soriani, Associate Professor of Special Education and Pedagogy (PAED-02/A) at the Department of Education Sciences of the University of Bologna.Videogames are often framed as entertainment artefacts, yet…

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Read more about the article Moving beyond “What happens online, stays online”

Moving beyond “What happens online, stays online”

  • Post published:2026-03-08

We often treat online interactions as separate from “real life”. Yet for young people, digital communication is not a parallel world; it is part of their social reality. What begins…

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Read more about the article Who makes the rules? Power, governance and authority in digital spaces

Who makes the rules? Power, governance and authority in digital spaces

  • Post published:2026-01-30

When we open a social media app, join a forum or upload a picture or video, it can feel like we are stepping into a public square and freely expressing…

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Read more about the article Ethical hacking or digital self-defence? A dilemma for digital citizens

Ethical hacking or digital self-defence? A dilemma for digital citizens

  • Post published:2025-12-19

In the digital world, security is no longer only a technical concern; it is a civic one. As everyday life becomes increasingly shaped by digital systems, citizens are expected to…

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Read more about the article Digital identity, anonymity, and masked authenticity

Digital identity, anonymity, and masked authenticity

  • Post published:2025-11-12

Digital identity consists of a set of digital traces. The photos, comments, and likes we send or receive build our online selves and shape our reputation. As curators of museums…

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Read more about the article The consequences of digital reputation: Learning responsibility through the DigiCity games

The consequences of digital reputation: Learning responsibility through the DigiCity games

  • Post published:2025-10-01

In today’s hyper-connected world, our online actions leave traces that can shape how others perceive us. Such perception can sometimes last for years, influencing various sectors of our lives, including…

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Read more about the article 3 video game recommendations to explore digital citizenship

3 video game recommendations to explore digital citizenship

  • Post published:2025-09-16

Did you know that 2025 is the European Year of Digital Citizenship? This year, the Council of Europe is highlighting the importance of digital citizenship education. The aim is to…

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Read more about the article Critical gaming through the eyes of Alfie Brown – Games, industry and digital ethics

Critical gaming through the eyes of Alfie Brown – Games, industry and digital ethics

  • Post published:2025-09-01

In a time when video games are a dominant form of entertainment for young generations, the question is no longer whether we should play them, but how we should understand…

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Read more about the article Digital activism: with great power comes great responsibility

Digital activism: with great power comes great responsibility

  • Post published:2025-07-01

We live in a world where political movements are born in comment sections, where strikes start with a tweet, and where everyone, even a child with a smartphone can spark…

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